Spring / Summer Exhibitions: Angelika Markul, Liz McCarthy, Noël Morical

Markul + McCarthy open Fri May 11 6-9pm

Although Sector 2337’s event program is slowing down for the summer months, we have two exhibitions up concurrently from May 11-July 29th. These include: Angelika Markul’s site specific video installation, If the hours were already counted curated by Caroline Picard will be on view in Sector’s main gallery (details about that show are available here); and Handles Expenditure, Liz McCarthy’s window installation curated by Sharmyn Cruz Rivera in the Shoebox Gallery of Sector’s storefront (more information about that project here). Additionally , Noël Morical’s exhibition Skiptracing curated by Sharmyn Cruz Rivera will be on view at Ace Hotel Chicago until May 3rd, 2018.

The Sector 2337 bookstore specializing in niche art publications, poetry, fiction, and comics is located in the rear of the space and will remain open during regular hours (Wed-Sat from 12-6pm + Sun from 12-4pm). All exhibitions are produced by the Green Lantern Press, a 501(c)(3) non-profit publishing house and art producer in operation since 2004. The Green Lantern Press is supported by the Chicago Community Trust, UBS, and through private donations. More information about that here.

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The VGA Reader presents Evan Meaney

The VGA Reader presents artist and contributor Evan Meaney’s ++ We Will Love You For Ever (2017), the first interactive VR work accessioned by the Video Data Bank. The artist will present the playable work and discuss his article “The Enemy of Expression: Production Notes on the Simulation of an Endless Place,” featured in the inaugural issue of the Reader. Copies of the VGAReader and VGA Gallery prints will be available for purchase.

Meaney describes the work:

“This is an experimental virtual reality artwork, and while it offers opportunity for interaction, calling this a game goes too far. It is a disappointment simulator, a best-artist-ever-all-the-time artist simulator, a hospice simulator. The experience speaks to the art making process, impostor syndrome, decay, archives on the moon, and a persistent exile.”

The VGA Reader is a peer-reviewed journal for video game audiences and video game practitioners interested in the history, theory, and criticism of video games, explored through the lens of art history and visual culture. Its primary aim is to facilitate conversation and exploration of video game art, documenting and disseminating discourse about the far-reaching influence of video games on history, society, and culture.

Evan Meaney is an artist and researcher, teaching new media practices at the University of South Carolina in the United States. There he serves as head of the Media Arts program with specialties in game design, interactivity, and experimental cinema. His creative work explores digital liminalities and glitches of all kinds; equating failing data to ghosts, seances, and archival hauntology. He has been an artist in residence at the Wexner Center for the Arts and the Experimental Television Center, a founding member of GLI.TC/H, and a contributor to the Atlantic. His time-based artworks are available through the Video Data Bank in Chicago. He used to say he was a scientist.